It is known that someone is stacking cards in their favor in Las Vegas and casinos throughout the country, but with so many high rollers it’s hard to tell who. The mob boss is tired of losing and has hired you to go undercover as a high roller. It’s up to you to identify who is stacking the cards and his current location, before he returns and finds you in the high roller room. You have 60 minutes to decode the cards and get out before this crook finds you and takes you out himself.

This room allows for a maximum of 12 players. Difficulty 8/10

You have been contracted by the US government to complete a mission. Troop 77 has been called out of the area on an emergency recon mission.  The bunker is running off of a generator because the terrorist have been successful at disabling the main power supply. They are trying to breach the bunker to find a red file containing nuclear launch codes. The generator only has enough gas to run the bunker for an hour. If the power goes out on the bunker the terrorists will assume the bunker is unmanned and unprotected. They will then advance their people to breach the bunker and find the file to launch a worldwide nuclear attack. There is a backup electrical system still in tact that only requires two fuses within the bunker to be installed and that alone will restore power to the bunker.  

​New Room and a new cause! We are using proceeds from the admissions of this room to donate to the Wounded Warrior Project in honor of our life long friend Ronnie Frank who served for 20 years prior to losing his own battle. 

This room allows for a maximum of 6 players.


You have been locked away by the Sheriff who believes you are guilty of the multiple recent stagecoach robberies. You know your innocent but it is up to you to escape and prove your innocence. You have 60 minutes to free yourself from your partner, your cell, and your room. Upon your escape you will be confronted by the Sheriff and must give him your evidence proving who actually committed the crime and their current location, but the bandit is on the move so you must move quickly. Otherwise, the Sheriff will throw you back in the clink and lock you away for good.

This room allows for a maximum of 8 players and must be played by at least 3 players. In the beginning of the game you will be handcuffed to a partner. (You will not be handcuffed the entire game.) If you have issues with working collaboratively in this manner with your group please let us know and we will do our best to accommodate your teams comfort levels. Difficulty 7/10


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